We would like to invite you to attend the 13th International
Conference on Persuasive Technology in Waterloo, Canada, next year. Paper
submission deadline is November 1, 2017.
Please feel free to distribute this CfP to anyone you think might be
interested.
[Our apologies if you receive multiple copies of this CfP]
PERSUASIVE 2018 (PT-18)
The 13th International Conference on Persuasive Technology
April 16-19, 2018, Waterloo, Canada
Paper submission deadline: November 1, 2017
http://www.persuasive2018.org
Persuasive Technology (PT) is a vibrant interdisciplinary research field,
focusing on the design, development and evaluation of interactive technologies
aimed at changing people’s attitudes or behaviors through persuasion and social
influence, but not through coercion or deception.
The 13th international conference on Persuasive Technologies will be hosted by
the University of Waterloo, Canada, a short drive from the beautiful
multicultural city of Toronto. This is the first time that the Persuasive
Technology conference has come to Canada. The previous successful conferences
have been organized in Amsterdam, Salzburg, Chicago, Padua, Sydney, Linköping,
Columbus, Copenhagen, Claremont, Oulu, Palo Alto, and Eindhoven.
The conference will bring together researchers and practitioners from industry
and academia who are working in the field of persuasive technologies. As a
community we aim at enriching people’s lives in various domains – e.g., health,
safety, and the environment – by supporting their personal goals to change
their behavior.
Scope
2018 Special Theme: Persuasive Technology – Making a Difference
This years special theme for the Persuasive Technology conference is “Making a
difference”. This theme is both a celebration of what Persuasive Technology has
accomplished, and a challenge for where Persuasive Technology can make a
difference in the future. As a result we invite papers that show clearly the
design of persuasive technologies with the explicit goal of creating
behavioural change, and papers that show that persuasive technologies made a
difference. Papers that explore methods to improve the understanding of
persuasive interventions, and the measurement of behaviour change are also
encouraged. We also encourage papers that exploring new frontiers for persuasive
technology, such as personalized persuasion, uses of big data, new ways of
creating engagement through gaming or social connection. Persuasive
technologies in various domains (health, energy usage, social commitment and
others) and creative and effective uses of persuasion through various
technologies (web, wearables, AI, and smart environments) will be
considered.
topics:
We welcome a wide diversity of papers. Papers eligible for acceptance may
address the application of PT in different domains (e.g., health, safety,
energy, etc.), examine the specific psychological mechanisms that positively or
negatively influence PT effectiveness (e.g., habits, reciprocity, social
comparison), the ethics of persuasive technology, focus on technology that
provides input to persuasion attempts (e.g., sensors, monitoring, AI, etc.), or
emphasize methodology (for design, evaluation, implementation, etc.). Whatever
the focus, we especially welcome papers that focus on technology as a means to
study interactions between humans and PT, are grounded in relevant and
up-to-date theory, transcend a mere showcasing of applications, and address the
generalizability of results.
The list below provides some additional examples (in no particular order);
eligible papers are not limited to these specific examples.
Domains
Safety
Personalized health care (e.g. health, wellbeing, happiness)
Personalized medicine
Healthy environments
Sustainable environment
Persuasive wellbeing
Persuasive cities
eLearning and training
Marketing and e-commerce
Technological and design perspective
Big data systems
Sensing technology
Early warning systems
Intelligent systems
Smart environments
Connected devices (Internet of Things)
Design of feedback
Multimodal interaction
Persuasive systems, interfaces, visualization
Socially influencing systems
Computer-supported influence
Tailored, persuasive, and personalized systems
Mobile, pervasive and ubiquitous persuasion
Methodology
Design methodologies
Behavior change support systems design
Experiments
Big data methodologies
Gamification
Implementation
Evaluation and validation
Valorization
Machine learning
(Ecological) monitoring
Feedback
Coaching
Persuasion through gamification
Theory
Mass persuasion and interactive technologies
Cognition and persuasive technology
Ethics and moral issues
Cultural influences
Humanizing and/or dehumanizing effects of persuasive technology
Unconscious processes
Habits and habit change
Social practices
Cultural values
Reciprocity
Competition, social comparison
HCI issues
Miscellaneous
Unexpected effects of PT
Disruptive technology
Persuasive backfiring
Peripheral interaction
Slow technology
Contributions can be made in the following categories:
Paper (short and long)
Poster
Workshop
Symposium
Demo
Doctoral consortium
Tutorial
Please check www.persuasive2018.org for further details and for deeper
descriptions of the contribution types.
Chairs
General chair: Catherine Burns
Organizing chair: Plinio Morita
Program chairs: Jaap Ham and Evangelos Karapanos
Tutorial and Doctoral Symposium chair: Lisette van Gemert-Pijnen
Workshop chair: Rita Orji
Social Media Team: David Zehao Qin, Dia Rahman, Agnis Stibe
Administration: Krystina Bednarowski