Welcome to ICVR 2018 欢迎访问 Image After being held in Los Angeles (United States), Chengdu (China), and Hong Kong successively in last three years, 2018 4th International Conference on Virtual Reality (ICVR 2018) will be held during February 24-26, 2018 in Hong Kong. As an innovation in human-computer interaction to use headsets to generate realistic images, sounds and other sensations that simulates a user's physical presence in a virtual or imaginary environment, virtual reality has attracted much attention since huge company investments. ICVR 2018 is a forum to discuss new advances and developments in virtual reality by involving researchers, senior technical people, domain experts, and academics together. It is sponsored by International Association of Computer Science and Information Technology and technically assisted by many universities and institutes. Authors are solicited to contribute to the conference by submitting original works that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in related fields of virtual reality. Call For Papers 征稿主题 2018 4th International Conference on Virtual Reality (ICVR 2018) will be held during February 24-26, 2018 in Hong Kong. ICVR 2018 will bring together top researchers from Asian Pacific areas, North America, Europe and all around the world to exchange research results and address open issues in all aspects of Virtual Reality. Topics: The conference is soliciting state-of-the-art research papers in the following areas of interest: Immersive gaming 3D interaction for VR/AR/MR Input devices for VR/AR/MR Haptics, audio, and other non-visual interfaces VR systems and toolkits Augmented and mixed reality Computer graphics techniques for VR/AR/MR Advanced display technology Immersive projection technology Multi-user and distributed VR/AR/MR Serious games Tracking and sensing Modeling and simulation User studies and evaluation Perception, presence, and cognition Navigation Applications of VR/AR/MR Teleoperation and telepresence

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