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Call for papers for the 7th EVOMUSART conference
The 7th International Conference on Computational Intelligence in Music, Sound,
Art and Design (evoMUSART) will be held in Parma in 4-6 April 2018, as part of
the evo* event. The main goal of EvoMusArt is to bring together researchers who
are using Computational Intelligence techniques for artistic tasks such as
visual art, music, architecture, video, digital games, poetry, or design. The
conference gives researchers in the field the opportunity to promote, present
and discuss ongoing work in the area.
Important dates:
Submission: 1 November 2017
Notification to authors: 3 January 2018
Camera-ready deadline: 15 January 2018
Evo: 4-6 April 2018
We welcome submissions which use Computational Intelligence techniques (e.g.
Evolutionary Computation, Artificial Life, Machine Learning, Swarm
Intelligence) in the generation, analysis and interpretation of art, music,
design, architecture and other artistic fields. Submissions must be at most 16
pages long, in Springer LNCS format (instructions downloadable from http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0).
Each submission must be anonymised for a double-blind review process and
submitted to http://myreview.csregistry.org/evomusart18/
(which should be online soon). The deadline for submission is 1 November 2017,
and acceptance notification on 3 January 2018. Accepted papers will be
presented orally or as posters at the event and included in the evoMUSART
proceedings published by Springer Verlag in a dedicated volume of the Lecture
Notes in Computer Science series.
Topics of interest include, but are not limited to:
Generation:
Systems that create drawings, images, animations, sculptures, poetry, text,
designs, webpages, buildings, etc.;
Systems that create musical pieces, sounds, instruments, voices, sound effects,
sound analysis, etc.;
Systems that create artifacts such as game content, architecture, furniture,
based on aesthetic and functional criteria.
Robotic-Based Evolutionary Art and Music;
Other related artificial intelligence or generative techniques in the fields of
Computer Music, Computer Art, etc.;
Theory:
Computational Aesthetics, Experimental Aesthetics; Emotional Response,
Surprise, Novelty;
Representation techniques;
Surveys of the current state-of-the-art in the area; identification of
weaknesses and strengths; comparative analysis and classification;
Validation methodologies;
Studies on the applicability of these techniques to related areas;
New models designed to promote the creative potential of biologically inspired
computation;
Computer Aided Creativity and computational creativity:
Systems in which computational intelligence is used to promote the creativity
of a human user;
New ways of integrating the user in the evolutionary cycle;
Analysis and evaluation of: the artistic potential of biologically inspired art
and music; the artistic processes inherent to these approaches; the resulting
artefacts;
Collaborative distributed artificial art environments;
Automation:
Techniques for automatic fitness assignment
Systems in which an analysis or interpretation of the artworks is used in
conjunction with computational intelligence techniques to produce novel
objects;
Systems that resort to computational intelligence approaches to perform the
analysis of image, music, sound, sculpture, or some other types of artistic
object or resource.
More information on the submission process of evoMUSART 2018 can be found at http://www.evostar.org/2018/cfp_evomusart.php
Past Evomusart papers can be found http://evomusart-index.dei.uc.pt/
We look forward to seeing you in Parma in 2018!
The evoMUSART 2018 organisers
Juan Romero
Antonios Liapis