Architecture of the commons is a lecture that emerges as a form of resistance to a parametric agenda and the socio-economical implications it entails. Central to the argument is a criticism of the competition model in architectural design, which has conquered the decision-making process of public architecture, parametrizing the free labour of young architects and design firms and devaluing the practice of the discipline.
By rediscovering the commons in an
age of social connectivity, it is possible to make an argument for the
production of design and value in distributed non-exploitative
networks. The advocacy of parts and discrete architectures is rooted in
a necessity of a vast combinatorial library that can allow design to
perpetually remain novel in the hands of an active social system. The
advent of technologies like video games comes to reinforce the role of
human intelligence that is coupled with algorithmic augmentations.
In
a time of a proliferation of neoliberal agendas, it has become
necessary to understand the forces and infrastructures that can create
an opposition. ‘Architecture of the Commons’ is the construction of a
design framework that emphasizes the open source cooperation of
architects with a community at large, utilizing socially enabled
technology to accelerate the proliferation of value for multitudes.