FIRST CALL FOR PAPERS-TUTORIALS-WORKSHOPS
GAME-ON'2017
The 18th annual Simulation and AI in Games Conference
Institute of Technology Carlow
Carlow, Ireland
September 6-8, 2017
Games Development Methodology
Game Theory/Multi-Agent Systems
Gamification and Social Game Mechanics
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Cognitive Psychology
Affective Computing and Emotional Gaming
Artistic input to game and character design
Storytelling and Natural Language Processing
Online Gaming - Security Issues in Online Gaming
MMOG's
Serious games and Gamification in different sectors
Wargaming Aerospace Simulations, Board Games etc....
Games for training
Games Applications in education, Government, health, Corporate...
Games Consoles
Games Console Design
Mobile Gaming and VR Gaming
Perceptual User Interfaces for Games
Poster Session
Student Session
Tutorials
Exhibition
Organised by
The European Technology Institute
Sponsored by
EUROSIS
For latest information see:
www.eurosis.org
or
https://www.eurosis.org/cms/?q=taxonomy/term/391
Conference Aim
The aim of the 18th annual European GAME-ON® Conference
(GAME-ON®'2017) on Simulation and AI in Computer Games, is to bring
together researchers and games people in order to exchange ideas on
programming and programming techniques, which will be beneficial to the
gaming industry and academia. Secondly it aims to steer young people
into this industry by providing how-to tutorials and giving them the
opportunity to show their ideas and demos to the gaming industry. The
conference will concentrate mostly on the programming of games, with
special emphasis on simulation, AI and fuzzy sets, and physics related
computer graphics. Next to that, all of this will be fused in the topic
of computer game design in stand-alone and networked games. Software
providers will be able to show their latest packages and give hand-on
tutorials for the participants.
Companies will also have the opportunity to seek new talent at this unique event.
GAME-ON'2017 consists of five core tracks, which cover, Gaming
Methodology, Game Theory, Gamification, Artificial Intelligence and
Simulation, while the other tracks cover peripheral technologies closely
linked to games design, like 3-D scalability, facial and skeletal
animation, 3D in-game animation etc, Mobile Gaming and Gaming
Applications...
This year's event will focus especially on Serious games and
Gamification in different sectors; Organizational issues when
implementing games; Designing games for learning; Technologies, tools
and platforms for developing games for learning; Games to teach arts,
science, or business; Social and collaborative aspects of game-based
learning; Multi-modal
aspects of game-based learning (e.g. audio, augmented reality,
virtual reality, etc); Motivational aspects of game-based learning.
TUTORIALS
Tutorials can be proposed in the following three categories:
- T1- Introductory Tutorials
- T2- State of the Art Tutorials
- T3- Software and Modelware Tutorials
Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by
indicating the type of tutorial you would like to suggest. (T1, T2 or T3)
before APRIL 1, 2017.
A confirmation email will be sent to verify that the proposal was received.
PAPER SUBMISSIONS
All submissions will be peer reviewed by at least three members of
the International Program Committee. Accepted papers will be published
in the conference Proceedings (both print and electronic format), that
will be copyrighted and widely disseminated.
Contributions to the technical program are solicited in the following general areas;
Conference Themes
The conference will cover five core tracks and a number of peripheral tracks
Core Tracks
- Game Development Methodology
- Game Theory - Multi-Agent Systems
- Gamification and Social Game Mechanics
- Artificial Intelligence
- Physics and Simulation
Peripheral Tracks
- 3-D Scalability
- Facial Animation
- Skeletal Animation and Fully-Scaled Rendering
- 3-D In-Game Animation
- Modelling of virtual worlds
- AI and Simulation Tools
- Design
- Rendering
- On-line Gaming and and online-gaming security
- Voice Interaction
- Cognitive Psychology
- Affective Computing and Emotional Gaming
- Artistic Input
- Storytelling
- Game Analysis
- Serious games and Gamification in different sectors
- Applications
Wargaming methodology and techniques applied to strategic game
design using Campaign managers, character generators, terrain
generators. Multiplayer wargaming and Web Wargaming
Serious Games applications
Aerospace Simulations, Board Games etc...
Games for training
Games Console Design
Gaming with Robots
- Handheld Gaming Devices - Mobile Gaming and VR Gaming
- Perceptual User Interfaces for Games
For more info and details see:
https://www.eurosis.org/cms/index.php?q=node/3587
WORKSHOPS
Workshops on gaming, AI, simulation or software topics can be
proposed by April 1st, 2017.
POSTER SESSION
The poster session only features work in progress. Next to the
actual poster presentation, these submissions also feature as short
papers in the Proceedings.
STUDENTS SESSION
This session is for students who want to present their work in
progress or part of their doctoral thesis as a paper. Student papers
are denoted by the fact that only the name of the student appears on
the paper as an author. They are published as short papers in the
Proceedings.
DIVERSE ACTIVITIES
For demonstrations, tutorials or video sessions, please contact EUROSIS.
Partners for projects session(s) will be organised by EUROSIS to
give potential project teams or individuals the opportunity to
present their research in order to link up with fellow researchers
for future research projects. Those wishing to participate in this
session need to send a proposal to EUROSIS.
EXHIBITION
A special exhibition will be held during the conference focused on
gaming applications. For more information please contact EUROSIS for
further details. Email: Philippe.Geril@eurosis.org
DEADLINES AND REQUIREMENTS
Send all submissions in an ELECTRONIC FORM ONLY in (zipped)
Microsoft Word format, or PDF format (preferred format) indicating the
designated track and type of submission (full paper or an extended
abstract) to the EUROSIS (Philippe.Geril@eurosis.org).
Please provide your name, affiliation, full mailing address,
telephone / fax number and Email address on all submissions as well.
For submissions please put in the subject of your Email the
following indications: GAME-ON'2017 and designated track or USE THE
ONLINE SUBMISSION FORM by the required deadlines (see below)
https://www.eurosis.org/cms/index.php?q=node/3586